The Future of Driving

A voice-first companion app for drivers of self-driving cars

Role

Product Designer: research, concept and interface

Team

Solo project

Summary

A concept made at Interaktionsbyrån exploring how a car could communicate intent, not just status. Based on interviews with seven drivers, I shaped a calm, voice-first companion and told its story through a scenario.

Future of Driving cover

Before autonomous vehicles entered mainstream conversations, I explored what it might feel like to trust a car that drives itself.

Introduction

The project imagined a future where mobility systems would adapt to people’s needs - not the other way around.

It combined early ideas of voice interaction, predictive interfaces, and emotional UX to create a driving companion that felt intelligent, human, and calm.

The concept was developed while working with Interaktionsbyrån, a design studio partnering with automotive brands like Volkswagen and Volvo.

Car companion app home screen with charge, range and trip data

Information mode: charge, range and trip data at a glance, with the voice assistant always one tap away.

Understanding human trust behind automation

I started with a small research study — interviewing seven drivers with different habits and experience levels.

The key insight was simple but powerful: people didn’t just want information from their cars, they wanted reassurance.

They worried about control, safety, and unpredictability. The design challenge became:

How might a car communicate intent - not just status - in a way that builds trust?

Designing a calm, voice-first driving companion

The concept envisioned a voice-first ecosystem that could listen, anticipate, and support the driver - acting like a co-driver rather than a control panel.

It operated in two states:
• Information mode - showing live data such as charge, mileage, and route status.
• Action mode - allowing natural voice dialogue for scheduling, navigation, or errands.

Color and motion were used to indicate agency:
• Blue for user actions and input.
• Green for system responses and feedback.

The design emphasized clarity, predictability, and emotional tone - values that still guide my work today.

Voice conversation asking the car for an early airport pick-up
Voice conversation asking the car for an early airport pick-up
The car confirming the pick-up and preparing the cabin

Action mode: Emma asks the car to be ready for an early flight. Blue marks what the driver says, green what the car answers.

Car on a snowy forest road with a voice conversation about an errand

The car as a co-driver: fitting an errand into the drive home and offering to let the family know about the delay.

Five main screens of the car companion app

The main screens: home, location, voice assistant, upkeep and account.

Woman at a breakfast table arranging a pick-up with the car

Anticipating the next step: after agreeing on a pick-up, the car offers to pre-order breakfast on the way.

Bringing the idea to life through storytelling

To illustrate the experience, I created a scenario around Emma, a driver preparing for an early flight on a winter morning:

Emma: “I’m flying to London at 4am tomorrow. Please be ready at 3:15.”

Car: “Understood. I’ll preheat the cabin, clear the windshield, and select the fastest route to the airport. Sleep well.”

It wasn’t about technology. It was about designing calm intelligence — technology that helps people feel cared for and in control.

Minimal interface, maximum reassurance

The interface used minimal elements and clear spatial hierarchy to reduce cognitive load.
A bottom navigation structure ensured ergonomics, while color-coded feedback reinforced the duality between human input and system response.

Even though this concept was built in Sketch and InVision, long before Figma, it reflected principles that remain timeless: clarity, consistency, and intent-based feedback.

What this project taught me about design and trust

Looking back, this exploration wasn’t about cars - it was about how humans learn to trust technology.

Many of the ideas explored then - voice-first interaction, transparent feedback, contextual assistance - now appear in today’s AI-driven products.

This early project taught me:
• Designing for the future means designing for uncertainty.
• Transparency builds trust faster than aesthetics.
• Empathy and communication are what make technology feel human.

  • Upkeep screen with charging, service and insurance
  • Companion app on a phone
  • Location screen with the parked car
  • Companion app screen
  • Upkeep screen with charging, service and insurance
  • Companion app on a phone
  • Location screen with the parked car
  • Companion app screen
  • Upkeep screen with charging, service and insurance
  • Companion app on a phone
  • Location screen with the parked car
  • Companion app screen

Supporting screens, including upkeep (charging, service, insurance) and the parked car’s location.